

- G
Gamespawn
Projects and Workshops Lead
- Led weekly engineering meetings for 10 Unity/C# programmers, assigning tasks and resolving blockers
- Reviewed gameplay scripts from novice developers, improving class structure and component reuse
- Created UML-style architecture diagrams to align programmers and designers on Unity/C# responsibilities
- Standardized Git/GitHub workflows for branching, pull requests, code reviews, and sprint tracking
- C
College of the Desert
Mathematics and Computer Science Tutor
- Tutored 25+ CS students in DSA, C++, and Assembly, helping debug assignments involving pointers, recursion, memory, and low-level program behavior
- Explained calculus, discrete math, and programming concepts to 50+ college students through 1:1 and small-group tutoring sessions
- Helped students develop stronger problem-solving workflows by breaking down technical problems into algorithms, pseudocode, and testable steps
featured projects
view moreHeart's Bid
A 2D wave-based shooter oriented around scaling poker hand damage mechanics, rewarding a mixure of strategic planning and positioning
Cave Crusade
2D Dungeon Crawler with a focus on combat and exploration, built without a game engine
2D
C++
No Game Engine
SFML

